- Artificial Emotion: Simulating Mood and Personality
http://www.neon.ai/docs/gamasutra.pdf - Emotions in Humans and Artifacts
http://mitpress.mit.edu/catalog/item/default.asp?sid=3BAD7993-C4BD-4876-954A-68EE512E33FA&ttype=2&tid=9244 - Creating Emotional Relationships With Virtual Characters
http://www.interactivestory.net/papers/stern_emotionartifacts1999.html - Virtual personal service assistants: real-time characters with artificial hearts
http://ieeexplore.ieee.org/Xplore/login.jsp?url=/iel5/6569/17622/00814187.pdf?temp=x - The Artificial Emotion Engine ™, Driving Emotional Behavior.
http://www.nada.kth.se/kurser/kth/2D1381/ArtificialEmotionEngine.pdf - From Motion Control to Emotion Influence: Controlling Autonomous Synthetic Characters in a Computer Game
http://csdl2.computer.org/comp/proceedings/aamas/2004/2092/03/20921302.pdf - The sythesis of emotions in artificial intelligences: an affective agent architecture for intuitive reasoning in artificial intelligences (it's a website with many useful links, not only one articla related)
http://search.arrow.edu.au/main/results?c_subject0=Other+Artificial+Intelligence+(280213)&start=0&tc_subject=intelligence - INTERACTIVE AGENTS FOR MULTIMODAL EMOTIONAL USER INTERACTION
http://dmi.uib.es/~ugiv/papers/07/maxine_iadis_07.pdf - Emotional intelligence for computer-based characters?
http://cordis.europa.eu/ictresults/index.cfm?section=news&tpl=article&ID=77083 - Useful Roles of Emotions in Arti_cial Agents: A Case Study from Artificial Life
http://cogs.indiana.edu/cogx/emo.pdf - Dialogue in Computer Games (University of Queensland, school of IT and Electrical Engineering. lots of articles in pdf can be downloaded)
http://www.itee.uq.edu.au/~pennyd/CompGamesSummaries.htm#DoyleSummary - Lessons from Emotion Psychology for the Design of Lifelike Characters
http://people.ict.usc.edu/~gratch/GratchMarsellaAAI05.pdf - Interactive Agents with Artificial Mind
http://www.waset.org/ijci/v1/v1-4-35.pdf - Digital Characters as Affective Interfaces
http://www.emotion-in-hci.net/workshopHCI2005/Graf_DigitalCharactersAsAffectiveInterfaces.pdf - Synthetic Character Fidelity through Non-Verbal Behaviour in Computer Games
http://www.emotion-in-hci.net/workshopHCI2005/Graf_DigitalCharactersAsAffectiveInterfaces.pdf - Emotional Storytelling
http://imve.informatik.uni-hamburg.de/files/18-EmotionalStorytelling-VR2005-BlomBeckhaus.pdf - HCI and the Face: Towards an Art of the Soluble
http://www.bartneck.de/publications/2007/faceSoluble/index.html - Passionate Engines: What Emotions Reveal about Mind and Artificial Intelligence
http://ndpr.nd.edu/review.cfm?id=1153 - Narrative User Interfaces
http://www.sapdesignguild.org/community/design/narrative_interfaces.asp - Panel on “Artificial Agents for Psychotherapy”
http://psychometrixassociates.com/SS04HudlickaE2.pdf - Emotion-aware
http://www.acm.org/crossroads/xrds3-1/emotware.html - PLANNING CHARACTERS’ BEHAVIOUR IN INTERACTIVE STORYTELLING
http://www-scm.tees.ac.uk/f.charles/publications/journals/2002/jvca2002.pdf - examples of emotion-aware applications
http://emotionalapplications.syntheticspeech.de/ - Emotion in Human-Agent Interfaces
http://www.companions-project.org/downloads/Companions_SoA3_Emotion.pdf - Affective affordances: Improving interface character engagement through interaction http://portal.acm.org/citation.cfm?id=1161668.1161675&coll=GUIDE&dl=GUIDE&CFID=8307135&CFTOKEN=85347751
The above links and articles are mostly say the Artifical Characters has posstive influence to users. I tried to search some negative opinions (for ex. why people hate or dislike AC, or how AC bothering users...), but only got one...
- Affective affordances: Improving interface character engagement through interaction
http://portal.acm.org/citation.cfm?id=1161668.1161675&coll=GUIDE&dl=GUIDE&CFID=8307135&CFTOKEN=85347751
ABSTRACT
The nature of humans interacting with interface characters (e.g. embodied agents) is not well understood. The I-PEFiC model provides an integrative perspective on human-character interaction, assuming that the processes of engagement and user interaction exchange information in explaining user responses with interface characters. An experiment using the Sims2 game was conducted to test the effects of aesthetics (beautiful versus ugly, as engagement factor) and affordances (help versus obstacle, as interaction factor) of interface characters on use intentions, user engagement, and user satisfaction. Results of the experiment showed that
(1) people tended to use helpful characters more than obstructing characters,
(2) user engagement was enhanced by beauty and perceived affordance of the character whereas
(3) intentions to use the character were not affected by good looks, and
(4) the most satisfied users were those that were engaged with the character as well as willing to use it. This stresses the importance of enhancing affordances so to increase user engagement with interface characters. The I-PEFiC model provided a valuable framework to study the (interdependent) effects of relevant factors in human-character interaction. (this article is not free on-line, after I registered, I found it costs high, so i just keep the abstract for our reference first)
The above are all my findings. Besides, during the research, I found related terms, such as "User-Friendly Character", which are the characters that feature on the webcomic User Friendly. Although it's for web design, i will try to search for more about interface character.
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