Interaction Design Pattern Library for Games
Although this website is for video game design, some points are also good for us to design our content.
Make game usable by:
1. prevent waiting:
usability problem - The player has to wait before it can start playing the game. ...
- arcade mode
- seamless gameworld
- skippable cutscenes
- fast forward
- quick save/load
- quick restart
- quick start
- pre loader game
2. avoid errors
usability problem - Players have to wait for something to complete in the game. ...
- slow
- rewind
- auto save
- visual saves
- pause
- free look
3. providing help
- tutorial agent
- interaction aids
- playground
- journal
4. providing feedback
- instant replay
- game progress
5. adapt to the player
- closed captions
- interaction aids
- dyn. diff. adjustment
- adaptive assist
- configurable controls
- slow
- arcade mode
Make game accessible to:
1. physical disabilities
usability problem - Player gets killed or injured repeatedly because the game is too hard to play for the player on the current difficulty setting. Player gets bored because the game is too easy to play for the player on the current difficulty setting. ...
- slow
- interaction aids
- dyn. diff. adjustment
- adaptive assist
- configurable controls
- scan and select
- rotate and extend
2. visual disabilities
- journal
- interaction aids
3. auditory disabilities
- closed captions
- interaction aids
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