- our digital wall is: passive interaction, for multi-user
- how to solve the security issue? --> create sensor zone
- how to attract users in an immediately and short interaction?
- particular users' experience and the potential
- what kind of emotion? commercial, game, nature...? (psychological affects)
- background research
- sensors usability research
- delay reaction may influece the interaction
- how to simulate the wall and conduct the test?
Mazy's comments (by e-mail):
Before the next tutorial, you'll need to have -
Conducted initial user surveys to inform ongoing user-centered development of project concept. Maybe focus on finding out the perceptions / experiences of using the tube from the point of view of your target group. For example, What do they like best / least about it? Ask them to describe their best / worst journeys, How could it be improved? What emotions to they associate with using the tube? How would they like to feel instead? What positive emotions could counter the negative ones they may associate with the tube? etc
Identify a specific theme / concept / scenario for your proof of concept to test with / exhibit in the show (i.e. nature / game theme). Early stage user research should help inform the direction of this.
Recruited a user panel from your specified target group
Constructed an early functional / partially functional prototype for early product testing & created a test script with necessary scenarios / tasks. i.e. if you can implement some basic functionality using sensors and a projector.
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