- June 01: idea, brainstorming ( I was thinking about the virtual piano and virtual window)
- June 02: more ideas of designing a real product with interaction design, such as the cane for blind people, a educative magic cube for children... but most of them are not innovative. So we decided to choose the interactive system in the train/carriage
- June 05: tube station observation and make chart, list of "issues of London Underground"
- June 06: research for Interactive map system examples
Week 2
- June 08: research about "Artificial characers" interface v.s. users' emotion
- June 09-10: the Jubilee line landmark (make chart, links, photos)
- June 11: after tutorial, we need to rethink a new concept, and start again
- June 12: digital wall idea fixed, instead of the map system
- June 14: existing digital wall examples analysis, emotional games, target audience research
Week 3
- June 15: research and found technology (webcam, flash and projector) to use
- June 17: interaction design for game
- June 18-19: 3D flag ball (illustrator learning)
- June 20-22: Beijing Olympic transport system plan, London Underground statistics, why people hate London Underground, the emotion, the journey, London oversea visitors survey
Week 4
- June 23: plan to go to cambridge company to borrow the screen but in vain..., use illustrator to create olympic rings, tube logo, map of the wall, background
- June 24-27: research for presentation file
Week 5
- June 28-30: storyboarding
- July 1-10: flash, presentation file making, set-up show
Week 6
- July 1-10: flash, presentation file making, set-up show
- July 11-15: double check the set-up of exhibition room; modify, compress the flash file
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